YuanPo Li

Unity Senior Solution Architect

YuanPo (a.k.a YP) has 10+ years of experience driving industrial digital transformation for public services, cultural experience, and 3D collaboration across Asia, Europe, the Middle East, and America.

He has been appointed as the XR advisor of Taipei Film Festival and regional solution manager of XR development for multiple digital experience projects. He is now constantly contributing to solution consultation and technical pre-sales regarding digital twin, metaverse, and cloud asset management solutions.  

YuanPo is always enthusiastic about UI/UX design and has been a big, big, big Anime fan since kindergarten.

Sessions by YuanPo Li


Streamlining asset management and 3D viz with an end-to-end 3D workflow powered by Unity Cloud

In-Person Day 2 - 15:00 - 16:00
Language: Mandarin/Chinese

In this session, we will introduce Unity's brand-new cloud services—Asset Manager and its SDKs. Along with the official release and update of Unity 6 and beyond, we would like to offer our creators a seamless 3D workflow from asset preparation, synchronisation, review, versioning, import/export, and 3D streaming in the Runtime. All these features are within Unity's ecosystem, with a new user-friendly web interface opening for every type of user, from the designer, artist, industry engineer or even PM and producer.

Everyone who would potentially be involved in any type of 3D workflow, regardless of their technical skills and industry, will benefit from this session and learn how they can leverage Unity Asset Manager in their ongoing project to create a more streamlined and cost-effective workflow.

At the end of the session, we will further provide a ready-to-experience sample web demo (for 3D asset collaboration) for the audience to try on their own devices.

U/DAY Pitch (1)

In-Person Day 1 - 13:30 - 14:30

今年 TGDF 與文策院和 Unity 共同舉辦的 U/DAY 合作,除了將 Unity 原廠專業講師提供的議程共同呈現在 TGDF 論壇內容中,還有一場開發者提案活動,該活動上最後所評選出的「Unity Award」獲獎提案,將可進一步取得 2025 Unity 全球開發者大會「Unite」通行證 2 張及官方 On Demand Training 一年份 4 個名額供團隊使用(總價值約新台幣 15 萬元)!

活動報名與上傳 portal: https://tcca.io/cc00w2Mja 
活動辦法: https://tcca.io/cc00SEN7r

U/DAY Pitch (2)

In-Person Day 1 - 15:00 - 16:00

今年 TGDF 與文策院和 Unity 共同舉辦的 U/DAY 合作,除了將 Unity 原廠專業講師提供的議程共同呈現在 TGDF 論壇內容中,還有一場開發者提案活動,該活動上最後所評選出的「Unity Award」獲獎提案,將可進一步取得 2025 Unity 全球開發者大會「Unite」通行證 2 張及官方 On Demand Training 一年份 4 個名額供團隊使用(總價值約新台幣 15 萬元)!

活動報名與上傳 portal: https://tcca.io/cc00w2Mja 
活動辦法: https://tcca.io/cc00SEN7r

Unity AMA Session (1)

In-Person Day 1 - 16:30 - 17:30

今年 U/DAY 除了由官方專業講師提供的最新 Unity 技術資訊議程及開發者提案環節之外,還有 Unity 官方的 AMA (Ask Me Anything) 環節!如果你對 Unity 最新功能、開發上的疑難雜症、問題反映有需要與 Unity 專業師資互動,來這裡就對了!(7/9 下午第一場)

大會報到處備有本場次線上預約方式,僅有實體議程報到完成持有識別證的會眾可以進行本場次預約。

實際現場諮詢人員視 Unity 官方講師行程調度而定,議程表列暫供參考。

Unity AMA Session (2)

In-Person Day 2 - 13:30 - 14:30

今年 U/DAY 除了由官方專業講師提供的最新 Unity 技術資訊議程及開發者提案環節之外,還有 Unity 官方的 AMA (Ask Me Anything) 環節!如果你對 Unity 最新功能、開發上的疑難雜症、問題反映有需要與 Unity 專業師資互動,來這裡就對了!(7/10 下午第一場)

大會報到處備有本場次線上預約方式,僅有實體議程報到完成持有識別證的會眾可以進行本場次預約。

實際現場諮詢人員視 Unity 官方講師行程調度而定,議程表列暫供參考。

Unity AMA Session (4)

In-Person Day 2 - 16:30 - 17:30

今年 U/DAY 除了由官方專業講師提供的最新 Unity 技術資訊議程及開發者提案環節之外,還有 Unity 官方的 AMA (Ask Me Anything) 環節!如果你對 Unity 最新功能、開發上的疑難雜症、問題反映有需要與 Unity 專業師資互動,來這裡就對了!(7/10 下午第三場)

大會報到處備有本場次線上預約方式,僅有實體議程報到完成持有識別證的會眾可以進行本場次預約。

實際現場諮詢人員視 Unity 官方講師行程調度而定,議程表列暫供參考。

Streamlining asset management and 3D viz with an end-to-end 3D workflow powered by Unity Cloud (Replay)

Virtual Day 1 - 11:00 - 12:00
Language: Mandarin/Chinese

(This is the recorded replay of the same session in the In-Person Sessions.)

In this session, we will introduce Unity's brand-new cloud services—Asset Manager and its SDKs. Along with the official release and update of Unity 6 and beyond, we would like to offer our creators a seamless 3D workflow from asset preparation, synchronisation, review, versioning, import/export, and 3D streaming in the Runtime. All these features are within Unity's ecosystem, with a new user-friendly web interface opening for every type of user, from the designer, artist, industry engineer or even PM and producer.

Everyone who would potentially be involved in any type of 3D workflow, regardless of their technical skills and industry, will benefit from this session and learn how they can leverage Unity Asset Manager in their ongoing project to create a more streamlined and cost-effective workflow.

At the end of the session, we will further provide a ready-to-experience sample web demo (for 3D asset collaboration) for the audience to try on their own devices.