08:30 - 09:15
Check-In
| 101AD | 101B | 101C | 102 | 202 | |
|---|---|---|---|---|---|
| 08:30 - 09:15 |
08:30 - 09:15 Check-In
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| 09:15 - 09:30 |
09:15 - 09:30 Opening Remarks
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| 09:30 - 10:30 |
09:30 - 10:30 NVIDIA STUDIO 激發絕妙巧思,透過專屬 RTX 與 AI 加速遊戲與創作ZH Programming Visual Arts GenAI |
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| 11:00 - 12:00 |
11:00 - 12:00 《電馭叛客 2077》:解碼電影動畫的祕密EN → ZH Game Design Visual Arts |
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| 12:00 - 13:30 |
12:00 - 13:30 Lunch Break
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| 13:30 - 14:30 |
101AD
13:30 - 14:30 Monument Valley 3: Understanding the Past to Create a Modern SequelEN → ZH Game Design Production & Management |
101B
13:30 - 14:30 從概念設計到虛幻引擎,在前期階段探索遊戲視覺的可能性ZH Visual Arts |
101C
13:30 - 14:30 Pushing the Boundaries of XR: Unity Development for the Latest DevicesKR → ZH Programming Visual Arts XR U/DAY |
102
13:30 - 14:30 在變局中創新:全球遊戲產業如何於時局紛擾中持續前行ZH Production & Management Marketing & Business GenAI |
202
13:30 - 14:30 U/DAY Pitch (1)
U/DAY |
| 15:00 - 16:00 |
101AD
15:00 - 16:00 攜手成長:STOVE INDIE 的獨立遊戲開發者生態系統KR → ZH Marketing & Business |
101B
15:00 - 16:00 為《九日》而研發的狀態機架構《MonoFSM》ZH Programming Production & Management GenAI |
101C
15:00 - 15:30 Have Something to Say - Vision & Thematics in Videogame WorldsEN → ZH Game Design Narrative 15:30 - 16:00 When Execs' Dreams Know No Bounds: A Producer’s Guide to Managing UpZH Production & Management |
102
15:00 - 16:00 電子遊戲的本質與演繹式創新ZH Game Design |
202
15:00 - 16:00 U/DAY Pitch (2)
U/DAY |
| 16:30 - 17:30 |
101AD
16:30 - 17:30 6 Powerful Packages for Successful Art Projects in UnityJP → ZH Visual Arts Production & Management GenAI U/DAY |
101B
16:30 - 17:00 全球與台灣數位遊戲群眾募資趨勢與洞察ZH Marketing & Business 17:00 - 17:30 如何讓日本一線媒體報導你的遊戲?ZH Marketing & Business |
101C
TBA
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102
16:30 - 17:00 當敵人先出剪刀:淺談戰鬥關卡設計的四個層級與選擇引導ZH Game Design 17:00 - 17:30 兩年的噩夢找尋,九日類隻狼系統的誕生ZH Game Design |
202
16:30 - 17:30 Unity AMA Session (1)YuanPo Li, Ariel Kuo, Hamza Ayaz, Jihyun Oh
U/DAY |
| 101AD | 101B | 101C | 102 | 202 | |
|---|---|---|---|---|---|
| 08:30 - 09:30 |
08:30 - 09:30 Check-In
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| 09:30 - 10:30 |
09:30 - 10:30 Unlocking Hidden Value: UX Behind the Final Product, the CDPR WayEN → ZH Tool Design |
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| 11:00 - 12:00 |
11:00 - 12:00 《九日》戰鬥設計雜談ZH Game Design Programming Production & Management |
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| 12:00 - 13:30 |
12:00 - 13:30 Lunch Break
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| 13:30 - 14:30 |
101AD
13:30 - 14:30 Frostpunk 2: On Speaking in SystemsEN → ZH Game Design |
101B
13:30 - 14:30 於高處俯瞰-透過藝術方向的思維進行創作ZH Game Design Visual Arts |
101C
13:30 - 14:30 An Idiot’s Guide to Realistic FPV Drone Physics for GamesEN → ZH Programming |
102
13:30 - 14:30 Smooth Mobile Games: Optimizing Graphics for Peak PerformanceZH Programming Visual Arts U/DAY |
202
13:30 - 14:30 Unity AMA Session (2)YuanPo Li, Keijiro Takahashi, Hamza Ayaz, Jihyun Oh
U/DAY |
| 15:00 - 16:00 |
101AD
15:00 - 16:00 Streamlining asset management and 3D viz with an end-to-end 3D workflow powered by Unity CloudZH Visual Arts Production & Management U/DAY |
101B
15:00 - 15:30 監聽喇叭的選擇和擺放ZH Audio 15:30 - 16:00 用聲音說故事 - 沉沒意志音效製作與技術分享ZH Audio |
101C
15:00 - 16:00 Puzzle design challenges from Patrick's ParaboxEN → ZH Game Design |
102
15:00 - 16:00 《活俠傳》顛覆武俠的劇情與設計對談ZH Game Design Production & Management Marketing & Business |
202
15:00 - 16:00 Unity AMA Session (3)Keijiro Takahashi, Ariel Kuo, Hamza Ayaz, Jihyun Oh
U/DAY |
| 16:30 - 17:30 |
101AD
16:30 - 17:30 The Myths and Realities of Design LeadershipEN → ZH Game Design Production & Management |
101B
16:30 - 17:30 踩在直覺上解謎:以閃動格子打造體感式動作解謎關卡ZH Game Design Non-Digital XR |
101C
16:30 - 17:30 How Unity can Support Taiwan's Game and Traditional Industry Development EcosystemsEN → ZH Production & Management U/DAY |
102
16:30 - 17:00 以雲端暨 AI 技術助力遊戲開發旅程ZH Production & Management Marketing & Business Programming 17:00 - 17:30 不只是產版:解鎖 CI/CD 更多可能性!ZH Programming Production & Management |
202
16:30 - 17:30 Unity AMA Session (4)YuanPo Li, Keijiro Takahashi, Ariel Kuo, Jihyun Oh
U/DAY |
| 101AD | 101B | 101C | 102 | 202 | |
|---|---|---|---|---|---|
| 09:30 - 09:50 |
09:30 - 09:50 Stream Prepping & Opening Remarks
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| 09:50 - 10:50 |
09:50 - 10:50 Smooth Mobile Games: Optimizing Graphics for Peak Performance (Replay)ZH Programming Visual Arts U/DAY |
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| 11:00 - 12:00 |
11:00 - 12:00 Streamlining asset management and 3D viz with an end-to-end 3D workflow powered by Unity Cloud (Replay)ZH Visual Arts Production & Management U/DAY |
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| 12:00 - 13:00 |
12:00 - 13:00 Lunch Break
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| 13:00 - 14:00 |
13:00 - 14:00 像素藝術如何與現代遊戲開發流程接軌ZH Visual Arts |
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| 14:10 - 15:10 |
14:10 - 14:40 How an “unsuccessful” game led to unexpected opportunities with MetaZH Production & Management Marketing & Business XR 14:40 - 15:10 實戰筆記!從熊市到牛市,區塊鏈遊戲市場的挑戰與機會ZH Game Design Marketing & Business Web3 |
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| 15:20 - 16:20 |
15:20 - 15:50 次世代嘴砲開發:用 Playmaker + ChatGPT 不打扣做遊戲ZH Game Design Programming GenAI 15:50 - 16:20 老酒裝新瓶:台語八點檔遊戲化的挑戰ZH Game Design Marketing & Business |
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| 101AD | 101B | 101C | 102 | 202 | |
|---|---|---|---|---|---|
| 09:30 - 09:50 |
09:30 - 09:50 Stream Prepping & Opening Remarks
|
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| 09:50 - 10:50 |
09:50 - 10:50 在變局中創新:全球遊戲產業如何於時局紛擾中持續前行(錄影重播)ZH Production & Management Marketing & Business GenAI |
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| 11:00 - 12:00 |
11:00 - 12:00 攜手成長:STOVE INDIE 的獨立遊戲開發者生態系統(錄影重播)KR → ZH Marketing & Business |
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| 12:00 - 13:00 |
12:00 - 13:00 Lunch Break
|
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| 13:00 - 14:00 |
Crafting Immersive Audio Experiences for Interactive VR NarrativesEN → ZH Audio XR 13:30 - 14:00 Playing with Music: Beyond rhythm gamesEN → ZH Game Design Audio |
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| 14:10 - 15:10 |
14:10 - 14:40 《軍鬥牌》概念美術開發過程:龐大寫實的世界是如何煉成的ZH Visual Arts 14:40 - 15:10 魅惑之翼開發筆記:倖存者類遊戲是如何被製作出來的ZH Game Design |
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| 15:20 - 16:20 |
15:20 - 15:50 從參展到成交:遊戲公司如何善用 B2B 展會加速商務拓展ZH Marketing & Business |
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