Check-In
101AD | 101B | 101C | 102 | 202 | |
---|---|---|---|---|---|
08:30 - 09:15 |
Check-In
|
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09:15 - 09:30 |
Opening Remarks
|
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09:30 - 10:30 |
NVIDIA STUDIO 激發絕妙巧思,透過專屬 RTX 與 AI 加速遊戲與創作
ZH
Programming
Visual Arts
GenAI
|
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11:00 - 12:00 |
《電馭叛客 2077》:解碼電影動畫的祕密EN → ZH Game Design Visual Arts |
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12:00 - 13:30 |
Lunch Break
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13:30 - 14:30 |
101AD
Monument Valley 3: Understanding the Past to Create a Modern SequelEN → ZH Game Design Production & Management |
101B
從概念設計到虛幻引擎,在前期階段探索遊戲視覺的可能性
ZH
Visual Arts
|
101C
Pushing the Boundaries of XR: Unity Development for the Latest DevicesKR → ZH Programming Visual Arts XR U/DAY |
102
在變局中創新:全球遊戲產業如何於時局紛擾中持續前行
ZH
Production & Management
Marketing & Business
GenAI
|
202
U/DAY Pitch (1)
U/DAY |
15:00 - 16:00 |
101AD
攜手成長:STOVE INDIE 的獨立遊戲開發者生態系統KR → ZH Marketing & Business |
101B
為《九日》而研發的狀態機架構《MonoFSM》
ZH
Programming
Production & Management
GenAI
|
101C
Have Something to Say - Vision & Thematics in Videogame WorldsEN → ZH Game Design Narrative When Execs' Dreams Know No Bounds: A Producer’s Guide to Managing Up
ZH
Production & Management
|
102
電子遊戲的本質與演繹式創新
ZH
Game Design
|
202
U/DAY Pitch (2)
U/DAY |
16:30 - 17:30 |
101AD
6 Powerful Packages for Successful Art Projects in UnityJP → ZH Visual Arts Production & Management GenAI U/DAY |
101B
全球與台灣數位遊戲群眾募資趨勢與洞察
ZH
Marketing & Business
如何讓日本一線媒體報導你的遊戲?
ZH
Marketing & Business
|
101C
TBA
|
102
當敵人先出剪刀:淺談戰鬥關卡設計的四個層級與選擇引導
ZH
Game Design
兩年的噩夢找尋,九日類隻狼系統的誕生
ZH
Game Design
|
202
|
101AD | 101B | 101C | 102 | 202 | |
---|---|---|---|---|---|
08:30 - 09:30 |
Check-In
|
||||
09:30 - 10:30 |
Unlocking Hidden Value: UX Behind the Final Product, the CDPR WayEN → ZH Tool Design |
||||
11:00 - 12:00 |
《九日》戰鬥設計雜談
ZH
Game Design
Programming
Production & Management
|
||||
12:00 - 13:30 |
Lunch Break
|
||||
13:30 - 14:30 |
101AD
Frostpunk 2: On Speaking in SystemsEN → ZH Game Design |
101B
於高處俯瞰-透過藝術方向的思維進行創作
ZH
Game Design
Visual Arts
|
101C
An Idiot’s Guide to Realistic FPV Drone Physics for GamesEN → ZH Programming |
102
Smooth Mobile Games: Optimizing Graphics for Peak Performance
ZH
Programming
Visual Arts
U/DAY
|
202
|
15:00 - 16:00 |
101AD
Streamlining asset management and 3D viz with an end-to-end 3D workflow powered by Unity Cloud
ZH
Visual Arts
Production & Management
U/DAY
|
101B
監聽喇叭的選擇和擺放
ZH
Audio
用聲音說故事 - 沉沒意志音效製作與技術分享
ZH
Audio
|
101C
Puzzle design challenges from Patrick's ParaboxEN → ZH Game Design |
102
《活俠傳》顛覆武俠的劇情與設計對談
ZH
Game Design
Production & Management
Marketing & Business
|
202
|
16:30 - 17:30 |
101AD
The Myths and Realities of Design LeadershipEN → ZH Game Design Production & Management |
101B
踩在直覺上解謎:以閃動格子打造體感式動作解謎關卡
ZH
Game Design
Non-Digital
XR
|
101C
How Unity can Support Taiwan's Game and Traditional Industry Development EcosystemsEN → ZH Production & Management U/DAY |
102
以雲端暨 AI 技術助力遊戲開發旅程
ZH
Production & Management
Marketing & Business
Programming
不只是產版:解鎖 CI/CD 更多可能性!
ZH
Programming
Production & Management
|
202
|
101AD | 101B | 101C | 102 | 202 | |
---|---|---|---|---|---|
09:30 - 09:50 |
Stream Prepping & Opening Remarks
|
||||
09:50 - 10:50 |
NVIDIA STUDIO 激發絕妙巧思,透過專屬 RTX 與 AI 加速遊戲與創作(錄影重播)
ZH
Programming
Visual Arts
GenAI
|
||||
11:00 - 12:00 | TBA | ||||
12:00 - 13:00 |
Lunch Break
|
||||
13:00 - 14:00 |
像素藝術如何與現代遊戲開發流程接軌
ZH
Visual Arts
|
||||
14:10 - 15:10 |
How an “unsuccessful” game led to unexpected opportunities with Meta
ZH
Production & Management
Marketing & Business
XR
實戰筆記!從熊市到牛市,區塊鏈遊戲市場的挑戰與機會
ZH
Game Design
Marketing & Business
Web3
|
||||
15:20 - 16:20 |
次世代嘴砲開發:用 Playmaker + ChatGPT 不打扣做遊戲
ZH
Game Design
Programming
GenAI
老酒裝新瓶:台語八點檔遊戲化的挑戰
ZH
Game Design
Marketing & Business
|
101AD | 101B | 101C | 102 | 202 | |
---|---|---|---|---|---|
09:30 - 09:50 |
Stream Prepping & Opening Remarks
|
||||
09:50 - 10:50 |
在變局中創新:全球遊戲產業如何於時局紛擾中持續前行(錄影重播)
ZH
Production & Management
Marketing & Business
GenAI
|
||||
11:00 - 12:00 |
攜手成長:STOVE INDIE 的獨立遊戲開發者生態系統(錄影重播)KR → ZH Marketing & Business |
||||
12:00 - 13:00 |
Lunch Break
|
||||
13:00 - 14:00 |
虛擬實境故事體驗中的音樂音效設計EN → ZH Audio XR Playing with Music: Beyond rhythm gamesEN → ZH Game Design Audio |
||||
14:10 - 15:10 |
《軍鬥牌》概念美術開發過程:龐大寫實的世界是如何煉成的
ZH
Visual Arts
魅惑之翼開發筆記:倖存者類遊戲是如何被製作出來的
ZH
Game Design
|
||||
15:20 - 16:20 |
從參展到成交:遊戲公司如何善用 B2B 展會加速商務拓展
ZH
Marketing & Business
|