David Huang

Hypercreative Co Ltd Founder

I’m David Huang, founder of HyperCreative and a former architect turned XR developer. After 13 years designing buildings across the U.S., China, and Singapore, I pivoted into VR in 2015, teaching myself Unity and C# from scratch.
In 2018, I released BattleSky VR, which earned a Viveport Developer Award. Since then, I’ve built XR training systems and led product development at HTC Viverse.
In 2024, I founded HyperCreative to explore XR experience development. Our hand-tracking rhythm game Rhythm Pop! wasn’t a commercial hit, but it opened doors: we were invited to the Meta XR Hackathon in Seoul (and won), spoke at Meta Connect, and secured funding from both Meta and Pico.
Now, I’m leading the development of DanceGuru, an MR social dance game that combines rhythm, fashion, and competition.

Sessions by David Huang


How an “unsuccessful” game led to unexpected opportunities with Meta

TBA
Language: Mandarin/Chinese

Last year, during 2024 TGDF, I shared the journey of developing Rhythm Pop!—a hand-tracking rhythm VR game.  It flopped financially, but opened doors in unexpected ways: the game was noticed by Meta, which led to an invitation to Meta’s XR Hackathon in Seoul (won first prize), invited to speak at Meta Connect, and ultimately received funding from Meta and others.
In this session, I’ll share how an "unsuccessful" game led into a platform-backed journey, covering lessons from launch struggles, pitching for visibility, preparing for international hackathons, securing funding, and how it all led to our next title, DanceGuru.

This session is ideal for indie developers, small teams, students, or creators interested in XR/VR game development - especially those looking to gain exposure, secure platform support, or explore international collaboration despite limited resources.
Participants will learn how even a project that doesn’t achieve market success can still lead to meaningful partnerships and funding through the right strategies and execution. The session will cover practical tips on preparing demos, pitching to platforms, and the transition from solo development to building a team—offering insights and direction for future growth.