Thomas Beekers

Narrative Director, Super Evil Megacorp

Narrative design leader with over 10 years of experience through individual contributor and team lead roles. Experience in multiple genres shipping RPGs like Wasteland 2 & 3, Clockwork Revolution, contributing to independent titles like Metamorphosis and the Invincible, and currently lead the narrative department at Super Evil Megacorp.

Sessions by Thomas Beekers


Have Something to Say - Vision & Thematics in Videogame Worlds

In-Person Day 1 - 15:00 - 15:30
Language: English (accompanied with Mandarin/Chinese subtitles.)

Whether you are indie or AAA, FPS or RPG, every game benefits from having strong and consistent thematics. In this talk, Thomas Beekers will talk through why this matters, the benefit it gains, and how to build towards thematics. This session is suitable for narrative & content designers, team & studio leaderships. Come away with a better idea of some of the initial steps needed when building the creative for a new project.