Ariel Kuo

Unity Senior Software Development Consultant

Ariel is a Taiwanese game developer and software consultant with a focus on real-time graphics performance. She began her career as a software engineer at AWS GameLift, working on backend systems for online games. She later joined Activision Blizzard as a technical artist, contributing to Call of Duty: Black Ops and Modern Warfare. During this time, she developed expertise in optimizing game performance while preserving visual quality. Since 2021, Ariel has been a Software Development Consultant at Unity, helping studios solve graphics-related performance challenges across a variety of projects.

Driven by a deep appreciation for visually compelling digital art, Ariel transitioned from traditional software development to the game industry to bridge the gap between engineering and aesthetics. She’s excited to bring her experience back to Taiwan and contribute to the growth of the local developer community.

Sessions by Ariel Kuo


Smooth Mobile Games: Optimizing Graphics for Peak Performance

In-Person Day 2 - 13:30 - 14:30
Language: Mandarin/Chinese

Creating visually impressive mobile games is only half the battle—making them run smoothly across a wide range of devices is the real challenge. In this session, Ariel will share practical techniques for identifying and addressing graphics performance bottlenecks in Unity. She will begin with key GPU fundamentals to help you build the right mental model, then walk through actionable tips and workflows to help you balance fidelity and performance, so your mobile games look great and feel responsive on every device.

For Unity developers seeking mobile optimization, this session covers actionable steps from asset preparation to runtime management, improving graphics performance while preserving visual quality.

U/DAY Pitch (1)

In-Person Day 1 - 13:30 - 14:30

今年 TGDF 與文策院和 Unity 共同舉辦的 U/DAY 合作,除了將 Unity 原廠專業講師提供的議程共同呈現在 TGDF 論壇內容中,還有一場開發者提案活動,該活動上最後所評選出的「Unity Award」獲獎提案,將可進一步取得 2025 Unity 全球開發者大會「Unite」通行證 2 張及官方 On Demand Training 一年份 4 個名額供團隊使用(總價值約新台幣 15 萬元)!

活動報名與上傳 portal: https://tcca.io/cc00w2Mja 
活動辦法: https://tcca.io/cc00SEN7r

U/DAY Pitch (2)

In-Person Day 1 - 15:00 - 16:00

今年 TGDF 與文策院和 Unity 共同舉辦的 U/DAY 合作,除了將 Unity 原廠專業講師提供的議程共同呈現在 TGDF 論壇內容中,還有一場開發者提案活動,該活動上最後所評選出的「Unity Award」獲獎提案,將可進一步取得 2025 Unity 全球開發者大會「Unite」通行證 2 張及官方 On Demand Training 一年份 4 個名額供團隊使用(總價值約新台幣 15 萬元)!

活動報名與上傳 portal: https://tcca.io/cc00w2Mja 
活動辦法: https://tcca.io/cc00SEN7r

Unity AMA Session (1)

In-Person Day 1 - 16:30 - 17:30

今年 U/DAY 除了由官方專業講師提供的最新 Unity 技術資訊議程及開發者提案環節之外,還有 Unity 官方的 AMA (Ask Me Anything) 環節!如果你對 Unity 最新功能、開發上的疑難雜症、問題反映有需要與 Unity 專業師資互動,來這裡就對了!(7/9 下午第一場)

大會報到處備有本場次線上預約方式,僅有實體議程報到完成持有識別證的會眾可以進行本場次預約。

實際現場諮詢人員視 Unity 官方講師行程調度而定,議程表列暫供參考。

Unity AMA Session (3)

In-Person Day 2 - 15:00 - 16:00

今年 U/DAY 除了由官方專業講師提供的最新 Unity 技術資訊議程及開發者提案環節之外,還有 Unity 官方的 AMA (Ask Me Anything) 環節!如果你對 Unity 最新功能、開發上的疑難雜症、問題反映有需要與 Unity 專業師資互動,來這裡就對了!(7/10 下午第二場)

大會報到處備有本場次線上預約方式,僅有實體議程報到完成持有識別證的會眾可以進行本場次預約。

實際現場諮詢人員視 Unity 官方講師行程調度而定,議程表列暫供參考。

Unity AMA Session (4)

In-Person Day 2 - 16:30 - 17:30

今年 U/DAY 除了由官方專業講師提供的最新 Unity 技術資訊議程及開發者提案環節之外,還有 Unity 官方的 AMA (Ask Me Anything) 環節!如果你對 Unity 最新功能、開發上的疑難雜症、問題反映有需要與 Unity 專業師資互動,來這裡就對了!(7/10 下午第三場)

大會報到處備有本場次線上預約方式,僅有實體議程報到完成持有識別證的會眾可以進行本場次預約。

實際現場諮詢人員視 Unity 官方講師行程調度而定,議程表列暫供參考。

Smooth Mobile Games: Optimizing Graphics for Peak Performance (Replay)

Virtual Day 1 - 09:50 - 10:50
Language: Mandarin/Chinese

(This is the recorded replay of the same session in the In-Person Sessions.)

Creating visually impressive mobile games is only half the battle—making them run smoothly across a wide range of devices is the real challenge. In this session, Ariel will share practical techniques for identifying and addressing graphics performance bottlenecks in Unity. She will begin with key GPU fundamentals to help you build the right mental model, then walk through actionable tips and workflows to help you balance fidelity and performance, so your mobile games look great and feel responsive on every device.

For Unity developers seeking mobile optimization, this session covers actionable steps from asset preparation to runtime management, improving graphics performance while preserving visual quality.