Hamza Ayaz

Unity Senior Product Specialist (CS) & Senior Program Manager (SDP)

Hamza serves as a Senior Product Specialist where he provides guidance to help customers maximize impact from Unity’s Customer Success offerings. Hamza collaborates closely with Unity’s sales, consulting, training teams to drive adoption, enablement, and integration of Unity into real-world workflows, across both gaming and industries such as manufacturing, automotive, and education.

Hamza Ayaz also leads Skills Development Programs at Unity across the Asia-Pacific region, partnering with governments, enterprises, and academic institutions to build capabilities and talent pipelines in gaming, simulation, and immersive technologies.

With a strong background in XR training solutions, technical consulting, and global program execution, Hamza bridges the gap between product success and workforce development to deliver impact at scale. Based in Tokyo and with a deep love for RPGs, shooters, and indie games, he’s always inspired by how regional developers push boundaries in design, narrative, and player experience.

Sessions by Hamza Ayaz


How Unity can Support Taiwan's Game and Traditional Industry Development Ecosystems

In-Person Day 2 - 16:30 - 17:30
Language: English (accompanied with Mandarin/Chinese subtitles.)

Discover how Unity collaborates with governments, education, game studios, and traditional industries to build scalable talent pipelines, overcome technical challenges, and build regional game industries.

This session is designed for a diverse audience including Unity developers, studio leads, government stakeholders, academic leaders, training organizations, and industry representatives. Whether you're looking to upskill teams, overcome techincal challenges support workforce development, or drive innovation using Unity, this session offers insights relevant to both gaming and traditional industries.

Attendees will walk away with a clear understanding of how Unity’s Skills Development Programs, training, and consulting services can help them build scalable talent, empower local creators, and overcome technical and organizational challenges. Real-world examples will be shared to illustrate success across both game development and non-gaming industry sectors.

Unity AMA Session (1)

In-Person Day 1 - 16:30 - 17:30

今年 U/DAY 除了由官方專業講師提供的最新 Unity 技術資訊議程及開發者提案環節之外,還有 Unity 官方的 AMA (Ask Me Anything) 環節!如果你對 Unity 最新功能、開發上的疑難雜症、問題反映有需要與 Unity 專業師資互動,來這裡就對了!(7/9 下午第一場)

大會報到處備有本場次線上預約方式,僅有實體議程報到完成持有識別證的會眾可以進行本場次預約。

實際現場諮詢人員視 Unity 官方講師行程調度而定,議程表列暫供參考。

Unity AMA Session (2)

In-Person Day 2 - 13:30 - 14:30

今年 U/DAY 除了由官方專業講師提供的最新 Unity 技術資訊議程及開發者提案環節之外,還有 Unity 官方的 AMA (Ask Me Anything) 環節!如果你對 Unity 最新功能、開發上的疑難雜症、問題反映有需要與 Unity 專業師資互動,來這裡就對了!(7/10 下午第一場)

大會報到處備有本場次線上預約方式,僅有實體議程報到完成持有識別證的會眾可以進行本場次預約。

實際現場諮詢人員視 Unity 官方講師行程調度而定,議程表列暫供參考。

Unity AMA Session (3)

In-Person Day 2 - 15:00 - 16:00

今年 U/DAY 除了由官方專業講師提供的最新 Unity 技術資訊議程及開發者提案環節之外,還有 Unity 官方的 AMA (Ask Me Anything) 環節!如果你對 Unity 最新功能、開發上的疑難雜症、問題反映有需要與 Unity 專業師資互動,來這裡就對了!(7/10 下午第二場)

大會報到處備有本場次線上預約方式,僅有實體議程報到完成持有識別證的會眾可以進行本場次預約。

實際現場諮詢人員視 Unity 官方講師行程調度而定,議程表列暫供參考。