李沅柏

Unity Senior Solution Architect

YuanPo (a.k.a YP) has 10+ years of experience driving industrial digital transformation for public services, cultural experience, and 3D collaboration across Asia, Europe, the Middle East, and America.

He has been appointed as the XR advisor of Taipei Film Festival and regional solution manager of XR development for multiple digital experience projects. He is now constantly contributing to solution consultation and technical pre-sales regarding digital twin, metaverse, and cloud asset management solutions.  

YuanPo is always enthusiastic about UI/UX design and has been a big, big, big Anime fan since kindergarten.

李沅柏的議程


Streamlining asset management and 3D viz with an end-to-end 3D workflow powered by Unity Cloud

TBA
語言: 英文

In this session, we will introduce Unity's brand-new cloud services—Asset Manager and its SDKs. Along with the official release and update of Unity 6 and beyond, we would like to offer our creators a seamless 3D workflow from asset preparation, synchronisation, review, versioning, import/export, and 3D streaming in the Runtime. All these features are within Unity's ecosystem, with a new user-friendly web interface opening for every type of user, from the designer, artist, industry engineer or even PM and producer.

Everyone who would potentially be involved in any type of 3D workflow, regardless of their technical skills and industry, will benefit from this session and learn how they can leverage Unity Asset Manager in their ongoing project to create a more streamlined and cost-effective workflow.

At the end of the session, we will further provide a ready-to-experience sample web demo (for 3D asset collaboration) for the audience to try on their own devices.