郭時粹

Unity Senior Software Development Consultant

Ariel is a Taiwanese game developer and software consultant with a focus on real-time graphics performance. She began her career as a software engineer at AWS GameLift, working on backend systems for online games. She later joined Activision Blizzard as a technical artist, contributing to Call of Duty: Black Ops and Modern Warfare. During this time, she developed expertise in optimizing game performance while preserving visual quality. Since 2021, Ariel has been a Software Development Consultant at Unity, helping studios solve graphics-related performance challenges across a variety of projects.

Driven by a deep appreciation for visually compelling digital art, Ariel transitioned from traditional software development to the game industry to bridge the gap between engineering and aesthetics. She’s excited to bring her experience back to Taiwan and contribute to the growth of the local developer community.

郭時粹的議程


Smooth Mobile Games: Optimizing Graphics for Peak Performance

TBA
語言: 英文

Creating visually impressive mobile games is only half the battle—making them run smoothly across a wide range of devices is the real challenge. In this session, Ariel will share practical techniques for identifying and addressing graphics performance bottlenecks in Unity. She will begin with key GPU fundamentals to help you build the right mental model, then walk through actionable tips and workflows to help you balance fidelity and performance, so your mobile games look great and feel responsive on every device.

For Unity developers seeking mobile optimization, this session covers actionable steps from asset preparation to runtime management, improving graphics performance while preserving visual quality.